China Daily | 16-Aug-2021
The global game industry is expected to generate $175.8 billion in revenue this year, down 1.1 percent from a year earlier, with the mobile game industry creating $90.7 billion in revenue, an increase of 4.4 percent year-on-year, according to a latest report from Newzoo, a game and e-sports analytics and market research company.
The consoles market will decrease 8.9 percent year-on-year to $49.2 billion, and the PC game industry will generate $35.9 billion, a decline of 2.8 percent year-on-year in 2021. Game revenue from the Asian-Pacific and North America regions will account for 50 percent and 24 percent, respectively, of the total this year. The Chinese market contributed $45.6 billion to become the major contributor of game revenue in the Asian-Pacific region. The global game industry will break through $200 billion by 2023, and will reach $218.7 billion by 2024. In 2021, the number of global game players was 2.96 billion, up 5.3 percent year-on-year. The figure will surpass 3 billion by 2022, and hit 3.3 billion by 2024. The top 100 listed game companies generated $166.3 billion in revenue last year, surged 23 percent year-on-year and accounted for 94 percent of the industry’s total revenue.
Now, let’s take a look at the top 10 listed game companies by revenue last year.
No 1 Tencent, China Revenue: $27.44 billion |No 2 Sony, Japan Revenue: $17.5 billion | No 3 Apple, US Revenue: $13 billion |No 4 Microsoft, US Revenue: $11.7 billion | No 5 Google, US Revenue: $9.14 billion |No 6 NetEase, China Revenue: $7.84 billion | No 7 Nintendo, Japan Revenue: $7.45 billion | No 8 Activision Blizzard, US Revenue: $7.4 billion | No 9 Electronic Arts, US Revenue: $5.67 billion | No 10 Take-Two Interactive, US Revenue: $3.29 billion